Chapter 04 / 15

評価の沼

3シーン · 15カット|haniwa_boydogu_boyfeedback_kappa
ロケーション
評価の沼·東京郊外(夜明け)
時間帯
夜明け前〜夜明け
登場キャラ
haniwa_boy / dogu_boy / feedback_kappa
構成
3 シーン / 15 カット
Transition前章より溶暗 (fade)前章c4-s1-1→ Scene 1
First · 前章
前章
Last · c4-s1-1
last c4-s1-1

前章の戦闘から沈黙へ。夜明け前の深い藍色が画面を覆い、その霧の向こう側に沼が浮かぶ。

繋ぎ短尺 (first/last frame, Kling / Seedance)
Inherit the look of the start and end frames EXACTLY — line weight, ink density, palette, lighting. COPY the look, NOT the framing. Hand-drawn 2D cel anime, 12fps limited-animation look, heavy ink linework. Frame-by-frame — every frame redrawn by hand. NO smooth CG interpolation, NO 3D render, NO tweening, NO motion blur.

SHORT SCENE-TRANSITION (1.5-3s) bridging two scenes. Technique: Fade through black.

Fade from previous chapter's final image to indigo pre-dawn darkness. Camera cranes downward toward a mist-shrouded marsh reflecting slate-blue sky. Landscape reveals a vast wetland with reeds framing the foreground.

First+Last frame mode: use 前章 as the FIRST frame and c4-s1-1 as the LAST frame. Interpolate ONLY this transition between them — single continuous move, no extra cuts, no title cards. No music, no dialogue (no spoken voice; dialogue added in the edit).
Scene 1

沼との対峙・河童の出現

6 cuts · 0:20

霧に包まれた湿地。ハニワが沼を前にして立ち、ドグーがその横/背後で沈黙の見届け人として寄り添う。水面が割れ、評価の沼の番人=フィードバック河童が侍装束に刀を負って現れる。河童は『これは誰のためのプロダクトなのか』と問いを突きつけ、刀を抜く——試練は問答ではなく、辛辣な評価を浴びながら立ち続ける戦いとして始まる。

照明夜明け前の藍色光(地平線に滲む灰白)。沼面の反射(空の色を鏡写し)。河童の目が黄緑に発光、頭上の評価タブレット皿が冷たい白青に明滅。小物霧が立ちこめる沼(底なし)、泥濘んだ岸辺、枯れ葦、河童の侍装束(青海波文様・批評の御札 真実/観察/対話)、背の刀と亀甲の盾、頭上の評価タブレット皿(★レーティング表示・水を湛える)、ドグーの導きの槍。
ハニワくん
CHAR
ドグーくん
CHAR
フィードバック河童(侍装束・刀・亀甲盾・頭上の評価タブレット皿・★三面図厳密一致)
CHAR
評価の沼
BG
c4-s1-1未生成
ELS·HI(鳥瞰・ほぼ真上)·AERIAL / 高所からの俯瞰ホールド0:03

★ロケーション establishing。評価の沼【bg_review_marsh】を高所から鳥瞰で一望する超ELS。底なしの沼が画面の 80% を占め、藍色の夜明け前の空を鏡写しにする水面、同心円状に滲む霧の層、放射状に倒れた枯れ葦の群れ、泥濘んだ岸の蛇行線が地図のように俯瞰で広がる。地平線の奥に京都遠景が霞む。人物はまだ点景以下——岸の隅に Haniwa + Dogu の影が極小(合計 3% 以下、判別ぎりぎり)に置かれるか、ほぼ沼の威容に呑まれる。ここでは『この場所がどんな沼か』を空間スケールで提示することが最優先で、対峙や人物芝居は描かない。極緩いドリフトで沼の広さと底知れなさを刻む。★引きの俯瞰を厳守・人物アップや対決構図にしない。墨ベタ線画+crosshatch、藍の高彩度、VIVID full-color painted-cel。

セリフ
映像生成Multi-Shot (3 shots · 3s)
公式 docs ↗

Kling Custom Multi-Shot を ON にして、上の AFTER カット画像 1 枚 を Bind Elements にアップロード → 下の 3 枠を Shot 1〜3 に各々ペースト → Duration を表示通りに設定。

Shot 11sLS · FIX · EYE

Wide horizontal still. Mist drifts over the bottomless marsh, with Haniwa standing as a tiny silhouette on the bank, dry reeds framing the foreground.

Shot 21sLS · FIX · EYE

Mist thickens subtly. The water surface reflects the indigo pre-dawn sky, dissolving the horizon line.

Shot 31sLS · FIX · EYE

A faint ripple crosses the mirrored surface near Haniwa's reflection, hinting at something beneath.

字コンテ
情景

夜明け前、藍色の霧に包まれた湿地。底の見えない沼の岸辺に、ハニワが小さな影として一人立つ。枯れ葦が前景でフレームを縁取り、沼面は空を鏡写しに映し上下の境が溶ける。

カメラワーク意図

LS固定の横長広角で、孤独な対峙の地形そのものを観客に飲み込ませる。

演出意図

通過儀礼の入口を、人物ではなく場の沈黙として提示する。

c4-s1-2未生成
LS·EYE·CRANE-D0:03

CRANE-D で空から沼へ降下しながらの超広角 LS。霧の沼が画面の 70% を占め、藍色の夜明け前の空を反射する水面と上下対称になる。岸辺の左下に Haniwa + Dogu が並んで小さく立つ (人物合計 8-12% スケール)。Dogu は導きの槍を地面に立てた待機姿勢、Haniwa は前方の沼を見つめる。枯れ葦が前景でフレームを縁取る。降下カメラが俯瞰(c4-s1-1)から人物の居る地上へ視点を下ろし、「この沼に踏み込む」緊張を空間で告げる。墨ベタ線画+crosshatch、VIVID full-color painted-cel。

セリフ
映像生成Multi-Shot (2 shots · 2s)
公式 docs ↗

Kling Custom Multi-Shot を ON にして、上の AFTER カット画像 1 枚 を Bind Elements にアップロード → 下の 2 枠を Shot 1〜2 に各々ペースト → Duration を表示通りに設定。

Shot 11sMS · FIX · EYE

Medium shot of Haniwa from waist up. Mist curls around the shoulders as he stares at the marsh.

Shot 21sMS · FIX · EYE

A faint vermilion glow flickers awake inside the eye sockets, signaling quiet wariness.

字コンテ
情景

霧が肩まで巻き上がる中、ハニワの腰から頭までを捉える。目のソケットには静かな警戒の朱がほのかに灯り、一人で着地した者の孤独が滲む。

カメラワーク意図

MS固定で、孤独な対峙の構えを腰上のフレームに閉じ込める。

演出意図

観客に「一人で立つ者」の体温と緊張を等身大で受け取らせる。

c4-s1-3未生成
ECU·LO·RISE+WATER-SHATTER0:04

ECU 主観で水面下から見上げる。藻と泥のシルエットの隙間から Kappa の片眼 (黄緑発光) が画面の 70% を占めて迫る。RISE で水面が爆発的に割れる瞬間、飛沫が放射状にインク線となって四方へ。視野が反転する境界越え。Haniwa/Dogu は写らない — Kappa の眼のディテール独占。

セリフ
映像生成Multi-Shot (3 shots · 4s)
公式 docs ↗

Kling Custom Multi-Shot を ON にして、上の AFTER カット画像 1 枚 を Bind Elements にアップロード → 下の 3 枠を Shot 1〜3 に各々ペースト → Duration を表示通りに設定。

Shot 11sECU · RISE (underwater) · LO

Looking upward from beneath the marsh. Algae and silt drift in silhouette against the rippling surface above.

Shot 22sECU · RISE (breaching) · LO

The camera rises and pierces the water surface. The kappa's yellow-green eyes emerge through the broken film of water.

Shot 31sECU · RISE (above water) · LO

Now above the surface, droplets cling to the lens as the glowing eyes lock forward.

字コンテ
情景

水面下から仰角。藻と泥の黒いシルエットの向こうで水面が割れ、河童の黄緑の目が現れる。ライズと共にカメラが水面を突き抜け、此岸と彼岸の境界を越える主観体験になる。

カメラワーク意図

ECU+RISEで水中から空中への遷移を一筆書きに描き、境界越えを主観で味わわせる。

演出意図

批評者の出現を、ただの登場ではなく「異界からの浮上」として刻印する。

c4-s1-4未生成
WS·LO(強い仰角)·TILT-UP0:03

割れた水面から全身を現すフィードバック河童の仰角 WS。逆光の水柱を背に、侍装束(青海波文様・批評の御札 真実/観察/対話)をまとい、背に刀と亀甲の盾、頭上の【評価タブレット皿】が★レーティングを冷たく明滅させる。緑の両生類の相貌に黄緑の双眸。ティルトアップが水掻きの足→甲羅→皿の順に質量を積み上げ、沼の番人としての威容を立てる。河童は【フィードバック河童=侍装束に批評の御札を下げ背に刀と亀甲盾・頭上は評価タブレット皿・緑の両生類相貌と水掻き・★添付 feedback_kappa 三面図に厳密一致】。前景下に小さく Haniwa + Dogu。藍の夜明け前光、墨ベタ線画+crosshatch、VIVID full-color painted-cel。

セリフ
映像生成Multi-Shot (3 shots · 3s)
公式 docs ↗
Ink Reveal Bridge → c4-s1-5(墨で一筆書き)
Inherit the look of the start and end frames EXACTLY — line weight, ink density, palette, lighting. COPY the look, NOT the framing. Hand-drawn 2D cel anime, 12fps limited-animation look, heavy ink linework. Frame-by-frame — every frame redrawn by hand. NO smooth CG interpolation, NO 3D render, NO tweening, NO motion blur.
★★★ REVEAL NAMECARD FRAME (iconic character introduction · SUMI-E AESTHETIC) ★★★
Character being revealed: フィードバック河童 / Feedback Kappa (feedback_kappa).
Iconic pose: SOLO sumi-e namecard plate of the Feedback Kappa, isolated on plain washi / ink-mist negative space. STRICTLY match the attached feedback_kappa character sheet (three-view): a samurai kappa (green amphibian yokai) in a blue wave-pattern (seigaiha) kimono hung with critique ofuda tags reading 真実 / 観察 / 対話, a katana and a round turtle-shell shield on its back, webbed hands and feet, a beaked froggy face with glowing yellow-green eyes, and — on top of its head — the kappa dish reimagined as a glowing review/rating TABLET displaying star ratings. Ink-black sumi-e with vermilion accents and a cold blue-white screen glow from the tablet dish. ABSOLUTELY NO Haniwa, NO Dogu, NO marsh / water / reeds / scenery — only the kappa on blank ink-wash ground. Vertical brush calligraphy フィードバック河童 with a small vermilion IVS seal..
AESTHETIC OVERRIDE (this cut only — this OVERRIDES the cel/full-color style and the style-anchor reference image):
  - DYNAMIC traditional SUMI-E ink-wash painting. Bold one-stroke 一気呵成 brushwork, solid 墨ベタ black masses, violent flung-ink splatter (haboku/tobokuga) and dry-brush kasure edges, deep ink bleeds and drips.
  - ★MONOCHROME BLACK INK ONLY. Render the WHOLE figure in black sumi ink — NO full-color, NO gold/bronze/blue/green fills, NO 'muted earth tones', NO painted-cel color. ★IGNORE the colors of the 1st (style-anchor) reference image and any color in the CHARACTER CANON below — use the references ONLY for the character's form/face/identity, never their color. The ONLY non-ink accents permitted: a tiny vermilion ember in the eyes + one small vermilion 朱印 seal.
  - Aged washi paper background texture, visible paper grain (the paper's natural cream tone is fine; do not add painted color).
  - ★Capture the character in a FIERCE, DYNAMIC pose (combat / intimidation, per the Iconic pose above) with energy bursting outward — NOT a calm static portrait, NOT a faint emerging silhouette. The figure is bold and present, ink exploding around it.
  - Hand-drawn calligraphic line work, NOT computer-clean lines.
  - !! NO SCENE, NO LOCATION, NO ENVIRONMENT BACKGROUND !! Absolutely no streets, neon signs, buildings, crowds, water,
    amusement-park rides, factories or any real-world setting. The character is ISOLATED on a plain aged-washi / ink-wash
    ground ONLY (negative space + ink mist). This is a CHARACTER PORTRAIT PLATE (図鑑の一枚絵), not a scene cut.
    Ignore any CONTEXT.Location / location reference image — the namecard is character-focused, setting-free.
  - !! SOLO — ONLY THIS ONE CHARACTER IN FRAME !! Absolutely NO other characters: no heroes, no other enemies,
    no ghosts/bystanders from the scene description. If the CHARACTER CANON or COMPOSITION below mentions other
    characters, IGNORE them for this plate — they belong to the surrounding cuts, not the namecard.
TEXT IN FRAME (OVERRIDE the no-text rule for this reveal cut ONLY):
  - Render the character's Japanese name 「フィードバック河童」 as a VERTICAL classical brush calligraphy on the RIGHT EDGE of the frame.
  - Calligraphic style: bold sumi ink, traditional kaisho or gyousho script, top-to-bottom vertical layout, slight ink bleeds.
  - Below the Japanese name (in much smaller English serif italic): "Feedback Kappa".
  - Optional small vermilion 朱印 (seal stamp) below the name as authorial signature.
  - DO NOT render any other text, dialogue, subtitle, caption, or kanji elsewhere in the frame.
COMPOSITION:
  - ★TIGHT 寄り FRAMING: a FACE close-up to CHEST-UP BUST of this one character (cropped around the chest) — the head/face and upper body fill the frame, big and close. NOT a full-body plate, NOT a distant wide. The face/mask detail must read sharply.
  - Character centered or slightly off-center (rule-of-thirds), bold dynamic framing (a powerful angle, not flat-frontal).
  - Dramatic backlight (rim light from behind the character).
  - Generous negative space on the right where the calligraphy lives.
MOTION:
  - SLOW BUT CLEARLY NOTICEABLE PUSH-IN toward the character for the full clip — the camera VISIBLY closes in (a real cinematic dolly-in), the figure growing larger in frame and settling on a TIGHTER framing. This is NOT a static freeze; the push-in must read.
  - The character itself holds its pose (no body motion); the energy comes from the steady camera push + the ink / calligraphy forming on.
  - Ambient micro-motion: drifting ink particles, brush-stroke fade-in of the calligraphy, distant mist.
INK-DRAWN REVEAL — the WHOLE image is brushed into existence in one continuous sweep of sumi ink (一気呵成 / drawn in a single breath), NOT faded in and NOT a violent crash-zoom. 3-beat transition for 「フィードバック河童」 / Feedback Kappa:
★ CAMERA: across ALL three beats the camera PUSHES IN steadily toward the character — a slow but CLEARLY NOTICEABLE cinematic dolly-in (NOT a static freeze). The figure grows in frame and the reveal ends on a TIGHT framing.
SHOT 1 (1s) — the previous live scene rapidly DISSOLVES INTO RUNNING BLACK SUMI INK: its forms melt and bleed into wet brush strokes and ink mist; the camera is already pushing in, a single low tone.
HARD CUT TO
SHOT 2 (1s) — ONE CONTINUOUS BRUSH STROKE: fast, confident sumi strokes race across the frame in a single unbroken gesture and re-form into the character — the silhouette, then the full figure, materializing OUT OF the very strokes that draw it, with a 'BUSHAA' ink burst at the peak of the stroke; the camera keeps closing in. The picture is being WRITTEN in ink before your eyes.
HARD CUT TO
SHOT 3 (1-2s) — settle: the last ink particles drift down; the vertical brush-calligraphy name writes on stroke-by-stroke at the right edge in the same continuous hand; a small vermilion seal stamps in. The camera pushes IN to a TIGHT final framing on the finished sumi-e plate (do NOT just freeze wide).
First+Last frame mode: bind the PREVIOUS cut c4-s1-4 as the FIRST frame and THIS sumi-e namecard cut as the LAST frame. Interpolate the ink-drawn reveal between them — the scene must visibly turn INTO ink, the figure + name must visibly be BRUSHED ON in one sweep, and the CAMERA must clearly PUSH IN toward the character (ending tight, not a static wide).
Audio: silence → a single wet ink-brush sweep / ink-burst impact → low resonant tone. No music, no dialogue (no spoken voice; dialogue added in the edit).
Negative prompt: photorealistic, 3D render, CGI, Pixar style, smooth tweening, computer interpolation, AI inbetweening, speech bubble, dialogue balloon, subtitle, text overlay, cute, kawaii, chibi, identity drift, face wobble, character morphing, watermark, logo, blurry, low quality

コピー後、Kling V3 または Seedance 2.0 の prompt 欄にペースト。start frame に cut 画像。

字コンテ
情景

対峙の全景。岸に立つハニワと、沼面から半身を出す河童が横並びに等価配置され、両者の間に沼が「問い」として横たわる。

カメラワーク意図

WS固定で二者を等価に並べ、問いが地形になっていることを構図そのもので示す。

演出意図

対決ではなく審問の場であることを、左右対称の静けさで宣言する。

c4-s1-5未生成
✦ REVEAL
フィードバック河童
Feedback Kappa
問いで斬る、評価の沼の番人
WS·EYE·SLOW PUSH-IN0:03

水面の番人=フィードバック河童を正面から捉え、敵として提示する reveal。基調は墨絵(sumi-e)プレート——washi 地に河童1体を孤立させ図鑑的に提示。侍装束・批評の御札・背の刀と亀甲盾・頭上の評価タブレット皿・黄緑の双眸。ハニワ・ドグー・沼・背景は一切描かない。

セリフ
映像生成Multi-Shot (3 shots · 4s)
公式 docs ↗
Reveal (墨で一気に書かれる ink-drawn)
Inherit the look of the start and end frames EXACTLY — line weight, ink density, palette, lighting. COPY the look, NOT the framing. Hand-drawn 2D cel anime, 12fps limited-animation look, heavy ink linework. Frame-by-frame — every frame redrawn by hand. NO smooth CG interpolation, NO 3D render, NO tweening, NO motion blur.
★★★ REVEAL NAMECARD FRAME (iconic character introduction · SUMI-E AESTHETIC) ★★★
Character being revealed: フィードバック河童 / Feedback Kappa (feedback_kappa).
Iconic pose: SOLO sumi-e namecard plate of the Feedback Kappa, isolated on plain washi / ink-mist negative space. STRICTLY match the attached feedback_kappa character sheet (three-view): a samurai kappa (green amphibian yokai) in a blue wave-pattern (seigaiha) kimono hung with critique ofuda tags reading 真実 / 観察 / 対話, a katana and a round turtle-shell shield on its back, webbed hands and feet, a beaked froggy face with glowing yellow-green eyes, and — on top of its head — the kappa dish reimagined as a glowing review/rating TABLET displaying star ratings. Ink-black sumi-e with vermilion accents and a cold blue-white screen glow from the tablet dish. ABSOLUTELY NO Haniwa, NO Dogu, NO marsh / water / reeds / scenery — only the kappa on blank ink-wash ground. Vertical brush calligraphy フィードバック河童 with a small vermilion IVS seal..
AESTHETIC OVERRIDE (this cut only — this OVERRIDES the cel/full-color style and the style-anchor reference image):
  - DYNAMIC traditional SUMI-E ink-wash painting. Bold one-stroke 一気呵成 brushwork, solid 墨ベタ black masses, violent flung-ink splatter (haboku/tobokuga) and dry-brush kasure edges, deep ink bleeds and drips.
  - ★MONOCHROME BLACK INK ONLY. Render the WHOLE figure in black sumi ink — NO full-color, NO gold/bronze/blue/green fills, NO 'muted earth tones', NO painted-cel color. ★IGNORE the colors of the 1st (style-anchor) reference image and any color in the CHARACTER CANON below — use the references ONLY for the character's form/face/identity, never their color. The ONLY non-ink accents permitted: a tiny vermilion ember in the eyes + one small vermilion 朱印 seal.
  - Aged washi paper background texture, visible paper grain (the paper's natural cream tone is fine; do not add painted color).
  - ★Capture the character in a FIERCE, DYNAMIC pose (combat / intimidation, per the Iconic pose above) with energy bursting outward — NOT a calm static portrait, NOT a faint emerging silhouette. The figure is bold and present, ink exploding around it.
  - Hand-drawn calligraphic line work, NOT computer-clean lines.
  - !! NO SCENE, NO LOCATION, NO ENVIRONMENT BACKGROUND !! Absolutely no streets, neon signs, buildings, crowds, water,
    amusement-park rides, factories or any real-world setting. The character is ISOLATED on a plain aged-washi / ink-wash
    ground ONLY (negative space + ink mist). This is a CHARACTER PORTRAIT PLATE (図鑑の一枚絵), not a scene cut.
    Ignore any CONTEXT.Location / location reference image — the namecard is character-focused, setting-free.
  - !! SOLO — ONLY THIS ONE CHARACTER IN FRAME !! Absolutely NO other characters: no heroes, no other enemies,
    no ghosts/bystanders from the scene description. If the CHARACTER CANON or COMPOSITION below mentions other
    characters, IGNORE them for this plate — they belong to the surrounding cuts, not the namecard.
TEXT IN FRAME (OVERRIDE the no-text rule for this reveal cut ONLY):
  - Render the character's Japanese name 「フィードバック河童」 as a VERTICAL classical brush calligraphy on the RIGHT EDGE of the frame.
  - Calligraphic style: bold sumi ink, traditional kaisho or gyousho script, top-to-bottom vertical layout, slight ink bleeds.
  - Below the Japanese name (in much smaller English serif italic): "Feedback Kappa".
  - Optional small vermilion 朱印 (seal stamp) below the name as authorial signature.
  - DO NOT render any other text, dialogue, subtitle, caption, or kanji elsewhere in the frame.
COMPOSITION:
  - ★TIGHT 寄り FRAMING: a FACE close-up to CHEST-UP BUST of this one character (cropped around the chest) — the head/face and upper body fill the frame, big and close. NOT a full-body plate, NOT a distant wide. The face/mask detail must read sharply.
  - Character centered or slightly off-center (rule-of-thirds), bold dynamic framing (a powerful angle, not flat-frontal).
  - Dramatic backlight (rim light from behind the character).
  - Generous negative space on the right where the calligraphy lives.
MOTION:
  - SLOW BUT CLEARLY NOTICEABLE PUSH-IN toward the character for the full clip — the camera VISIBLY closes in (a real cinematic dolly-in), the figure growing larger in frame and settling on a TIGHTER framing. This is NOT a static freeze; the push-in must read.
  - The character itself holds its pose (no body motion); the energy comes from the steady camera push + the ink / calligraphy forming on.
  - Ambient micro-motion: drifting ink particles, brush-stroke fade-in of the calligraphy, distant mist.
INK-DRAWN REVEAL — the WHOLE image is brushed into existence in one continuous sweep of sumi ink (一気呵成 / drawn in a single breath), NOT faded in and NOT a violent crash-zoom. 3-beat transition for 「フィードバック河童」 / Feedback Kappa:
★ CAMERA: across ALL three beats the camera PUSHES IN steadily toward the character — a slow but CLEARLY NOTICEABLE cinematic dolly-in (NOT a static freeze). The figure grows in frame and the reveal ends on a TIGHT framing.
SHOT 1 (1s) — the previous live scene rapidly DISSOLVES INTO RUNNING BLACK SUMI INK: its forms melt and bleed into wet brush strokes and ink mist; the camera is already pushing in, a single low tone.
HARD CUT TO
SHOT 2 (1s) — ONE CONTINUOUS BRUSH STROKE: fast, confident sumi strokes race across the frame in a single unbroken gesture and re-form into the character — the silhouette, then the full figure, materializing OUT OF the very strokes that draw it, with a 'BUSHAA' ink burst at the peak of the stroke; the camera keeps closing in. The picture is being WRITTEN in ink before your eyes.
HARD CUT TO
SHOT 3 (1-2s) — settle: the last ink particles drift down; the vertical brush-calligraphy name writes on stroke-by-stroke at the right edge in the same continuous hand; a small vermilion seal stamps in. The camera pushes IN to a TIGHT final framing on the finished sumi-e plate (do NOT just freeze wide).
First+Last frame mode: bind the PREVIOUS cut (or the scene-transition's from-cut when this reveal opens a scene) as the FIRST frame and THIS sumi-e namecard cut as the LAST frame. Interpolate the ink-drawn reveal between them — the scene must visibly turn INTO ink, the figure + name must visibly be BRUSHED ON in one sweep, and the CAMERA must clearly PUSH IN toward the character (ending tight, not a static wide).
Audio: silence → a single wet ink-brush sweep / ink-burst impact → low resonant tone. No music, no dialogue (no spoken voice; dialogue added in the edit).
Negative prompt: photorealistic, 3D render, CGI, Pixar style, smooth tweening, computer interpolation, AI inbetweening, speech bubble, dialogue balloon, subtitle, text overlay, cute, kawaii, chibi, identity drift, face wobble, character morphing, watermark, logo, blurry, low quality

リビール:first frame に直前 cut(シーン冒頭リビールはシーン転換の from cut)→ last frame にこの墨絵 namecard(ink-splash 3-shot)。シーン冒頭の転換はシーン見出しの Transition パネルからコピー。

字コンテ
情景

河童の甲羅の縁がOSで前景に入り、中央のハニワが問いを真正面から受ける。吹き出しは河童側から伸び、正しい問いの刃が静止のうちに刺さる。

カメラワーク意図

OTS越しのCU固定で、問いを観客に「投げかけられる側」の視座から体験させる。

演出意図

セリフの内容ではなく、問われた瞬間の静止に鋭さを宿す。

c4-s1-6未生成
CU·EYE·PUSH-IN0:04

河童が背の刀を抜き、切先を Haniwa へ向ける CU〜MS。前景に抜き身の刃が斜めに走り(画面の 30%、刃に評価タブレットの白青光が映る)、奥に Haniwa のドーム CU(画面の 50%)。PUSH-IN で問い=刃が高速に迫る主観。問いは慰めではなく斬撃の合図——Haniwa の目ソケットの朱が一瞬硬直し、腰の試作ヌンチャクへ手がかかる。Dogu は画面端で槍を構え直す。墨ベタ線画+crosshatch、VIVID full-color。→ sc02 開戦へ。

セリフ

feedback_kappaこれは……誰のためのプロダクトなの?

映像生成Multi-Shot (3 shots · 3s)
公式 docs ↗

Kling Custom Multi-Shot を ON にして、上の AFTER カット画像 1 枚 を Bind Elements にアップロード → 下の 3 枠を Shot 1〜3 に各々ペースト → Duration を表示通りに設定。

Shot 11sECU · FIX · EYE

Extreme close-up on the eye socket. The vermilion glow flickers, then extinguishes completely into absolute black.

Shot 21sECU · FIX · EYE

Held in darkness. The socket is a void—doubt without a floor.

Shot 31sECU · FIX · EYE

A new vermilion ember bleeds back into the socket, dimmer at first, then settling—an answer found from within.

字コンテ
情景

ハニワの目のソケットECU。朱が一瞬完全に消え、絶対的な黒になる。揺らぎと疑念の暗転。やがて朱が再び滲み出し、自らの内に答えを探す過程が点滅として可視化される。

カメラワーク意図

ECU固定で外界を完全に切り、内省の点滅にすべてを集中させる。

演出意図

答えは外から来ない——消灯と再点灯の身体的事件として「考えること」を描く。